Experienced games designer with mobile experience
I have built levels for two different games recently in Unity- one was a 2D physic- based game and the most recent was a top-down story driven shooter, in 3D. I am currently working on a 3D platform adventure game to add to my portfolio. I have a small amount of experience with level design in Unreal, but this was just placements of items, enemy behaviour etc.
Most of my experience has been on handheld and mobile, but I am just as comfortable developing something larger, with a longer development schedule.
I am looking for a role working with a talented team on exciting new projects.
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Konsulentopgave på fuld tid
The project has been an exciting and challenging one. As well as being fun to play, the game has a strong learning element, with very specific lessons delivered within the gameplay and story.
I have worked closely with the developer to create the tools within the game engine to enable me to script the game, including dialogue choices for the player allowing us to have a branching narrative.
The project had a tight schedule but has been delivered to the client who was extremely impressed with the final product.
During the pre-release stage, I was responsible for fine-tuning the game. This included balancing the economy, based on KPIs from the live games, and scheduling banner promotions to promote items in the game store. As well as the economy, levels were edited to reduce bottlenecks and new tutorial tips were added to address comments from players.
• Small Stars Movie Quiz*
• Time Squadron*
• Aqua Jump*
• Cosmic Arena*
• Orbital Shoot-out*
• A Christmas Cowell*
• Deathracers 1 and 2 & Motor Carnage
• Destroy All Cars & Destroy More Cars
• Moto-X Madness 1, 2 and 3
• Red Code Trilogy: Red Code 2, Red Code 3, Red Code Origins
• Beyblades Card Battle
Gimme5games May 2007 to April 2009
As Creative Producer it was my responsibility to deliver a new and innovative product every week. This was done by a combination of aquisition, collaboration and design. I was project managing over 10 projects at a time, working with developers all over the world. The job was an exciting one that evolved constantly. This role helped me evolve from a designer to a team leader and it also led me to make some invaluable contacts from all over the world which I collaborated with when I started my own business. The most successful game I designed for Gimme5Games was the "Phantom Mansion: Spectrum of Souls" series, which had a hardcore following- walkthroughs were being uploaded on Youtube within hours of each episode going live!
• Phantom Mansion- Origins
• Hello Kitty's London Adventure
• Shrek 2
• London Underground Tube Map
• Croc- Jungle Rumble
• Croc 2- Volcanic Panic
• Hitman: Mobile- LA & Hitman: Mobile- Vegas
• Merry Go Round Dreams (Mobile and PC download)
• Tazmanian Devil- Munching Madness (Gameboy Color)
• Hunchback of Notre Dame- Topsy Turvy Games (Gameboy)
• Hercules (Gameboy)
• FIFA 96 (Gameboy)
• NBA Live 96 (SNES and Mega-Drive)
• FIFA 98- Road to the World Cup (Gameboy)
• Small Soldiers (Gameboy)
• Brunswick Bowling (SNES)
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